brianinjected
Active member
Using hitscan hero's may immediately be a red flag to someone.
(Hitscan means your shots hit instantly wherever you’re aiming, no travel time.)
Using Projectile hero's may lower someone's reasoning of thinking you are cheating.
(Projectile means your shots have travel time and my have bullet drop off.)
Hitscan:
Ashe, Bastion, Cassidy, Reaper, Soldier: 76, Sojourn, Sombra, Tracer, Widowmaker
Projectile:
Ana, Hanzo, Junker Queen, Junkrat, Kiriko, Lifeweaver, Lucio, Mei, Orisa, Pharah, Ramattra, Roadhog, Sigma, Winston, Wrecking Ball, Zarya, Zenyatta, Echo, Genji, Moira, Reinhardt, Symmetra, Torbjörn
Use high smoothing, a low fov, and a start delay if you are using auto keybind.
Using ESP I would keep it simple (just box or outline) as then it would get all cluttered and may distract you.
Do not look at enemy's through walls.
(Hitscan means your shots hit instantly wherever you’re aiming, no travel time.)
Using Projectile hero's may lower someone's reasoning of thinking you are cheating.
(Projectile means your shots have travel time and my have bullet drop off.)
Hitscan:
Ashe, Bastion, Cassidy, Reaper, Soldier: 76, Sojourn, Sombra, Tracer, Widowmaker
Projectile:
Ana, Hanzo, Junker Queen, Junkrat, Kiriko, Lifeweaver, Lucio, Mei, Orisa, Pharah, Ramattra, Roadhog, Sigma, Winston, Wrecking Ball, Zarya, Zenyatta, Echo, Genji, Moira, Reinhardt, Symmetra, Torbjörn
Use high smoothing, a low fov, and a start delay if you are using auto keybind.
Using ESP I would keep it simple (just box or outline) as then it would get all cluttered and may distract you.
Do not look at enemy's through walls.